Mushroom Hunting Game / The Mushrooms Hunt Back
The shared voice-chat recap starts with a normal world: extra mushrooms, a dead mouse, a missing cat, and strange illness. Spores make people sick or disoriented; mycelium alters spaces, lays traps, and physically captures prey. The intended tone is creeping dread with a little weird humor. The first proposed level follows a school janitor through an ordinary workday. Robert asked for readable notes so he could return a week later and remember the idea. This record keeps that starting point. No playable build is attached. The shared page preserves the closing discussion and recap; the earlier voice session and its audio are not included.
An ordinary shift starts to turn strange
- Opening
- School janitor’s ordinary day
- Shift
- Spores and mycelium alter the space
- Stage
- Voice-chat concept
TECHNICAL NOTES///
A first-person horror idea where mushrooms hunt people. An ordinary school workday becomes the proposed first test: notice something wrong, investigate, and survive.
DEVELOPMENT HISTORY///
Preserved the shared voice-conversation recap as a Side Quest concept and a place to resume the work.
SPECIFICATION///
RELEASED MATERIAL///
Concept preserved. The first playable slice, detailed level plan, game engine, and source assets are not supplied in this shared conversation.
The record keeps what is known at this revision. Unfinished tests stay unfinished here.