Pixel mushroom asset
Design a mushroom that reads clearly as a prop or collectible at small scale. Choose and freeze a shared pixel scale, canvas size, palette, anchor point and export naming convention before drawing. PNG transparency; integer scaling with nearest-neighbor display. Example canvas sizes are design choices, not recovered originals.

TECHNICAL NOTES///
Design a mushroom that reads clearly as a prop or collectible at small scale.
GOALRun the first test described in this guide and record the result for pixel mushroom asset.
PREPARATION / NOTES
Choose and freeze a shared pixel scale, canvas size, palette, anchor point and export naming convention before drawing. PNG transparency; integer scaling with nearest-neighbor display. Example canvas sizes are design choices, not recovered originals.
STEPS
- Choose the gameplay role and collision footprint.
- Block cap and stem with a limited palette, using a clear light direction.
- Add spots or gills only when they survive native-size viewing.
- Export the transparent sprite and a separate collision/anchor specification.
TROUBLESHOOTING
- A decorative mushroom should not look identical to an important collectible unless that is intentional.
THINGS TO WATCH FOR
A decorative mushroom should not look identical to an important collectible unless that is intentional.
RESULTThe silhouette remains clear against both planned day and night backgrounds.
DEVELOPMENT HISTORY///
Imported as an independent manifest record; public copy keeps uncertainty visible.
SPECIFICATION///
RELEASED MATERIAL///
The silhouette remains clear against both planned day and night backgrounds.
The record keeps what is known at this revision. Unfinished tests stay unfinished here.