Pixel blood splat
Create a stylized game-effect decal with readable contrast and controlled screen clutter. Choose and freeze a shared pixel scale, canvas size, palette, anchor point and export naming convention before drawing. PNG transparency; integer scaling with nearest-neighbor display. Example canvas sizes are design choices, not recovered originals.

TECHNICAL NOTES///
Create a stylized game-effect decal with readable contrast and controlled screen clutter.
GOALRun the first test described in this guide and record the result for pixel blood splat.
PREPARATION / NOTES
Choose and freeze a shared pixel scale, canvas size, palette, anchor point and export naming convention before drawing. PNG transparency; integer scaling with nearest-neighbor display. Example canvas sizes are design choices, not recovered originals.
STEPS
- Choose a small impact center and a few asymmetrical droplets.
- Draw a short expansion sequence if animated, then a settled frame.
- Use transparency and keep the anchor at the impact location.
- Set lifetime and cleanup rules in the game so effects do not accumulate indefinitely.
TROUBLESHOOTING
- Avoid blending so darkly into the background that the effect becomes visual noise. Keep it consistent with the game’s intended age rating.
THINGS TO WATCH FOR
Avoid blending so darkly into the background that the effect becomes visual noise. Keep it consistent with the game’s intended age rating.
RESULTThe effect appears at the impact point and disappears according to its defined lifetime.
DEVELOPMENT HISTORY///
Imported as an independent manifest record; public copy keeps uncertainty visible.
SPECIFICATION///
RELEASED MATERIAL///
The effect appears at the impact point and disappears according to its defined lifetime.
The record keeps what is known at this revision. Unfinished tests stay unfinished here.