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RECORD LOCATED / 2026.09.01

Burnt-gnome state

Represent a cartoon damage state while retaining the original character’s silhouette. Choose and freeze a shared pixel scale, canvas size, palette, anchor point and export naming convention before drawing. PNG transparency; integer scaling with nearest-neighbor display. Example canvas sizes are design choices, not recovered originals.

BIZ-026REV A
AI narration using Robert's voice. Burnt-gnome state / short introduction.
Open notebook ↗
A soot-covered cartoon gardener after an explosion.
The existing singed gardener state.Existing game artwork
CLASSIFICATIONBIZ
STATUSRecovered/Partial
MATERIALWEB / CREATIVE
DISPOSITIONSIDE QUEST / PUBLIC / RECOVERED/PARTIAL
VIEW FILE ↗

TECHNICAL NOTES///

Represent a cartoon damage state while retaining the original character’s silhouette.

PUBLIC KNOWLEDGE VIEWWebsite / Business / Creative / reference

GOALRun the first test described in this guide and record the result for burnt-gnome state.

PREPARATION / NOTES

Choose and freeze a shared pixel scale, canvas size, palette, anchor point and export naming convention before drawing. PNG transparency; integer scaling with nearest-neighbor display. Example canvas sizes are design choices, not recovered originals.

STEPS

  • Duplicate the correct character canvas and anchor.
  • Change the palette to soot and ash tones, preserving recognizable hat and beard shapes.
  • Add a short smoke or stunned pose sequence if needed.
  • Define whether the state ends in recovery, restart or another animation, and export accordingly.

TROUBLESHOOTING

  • Do not accidentally replace the normal character source file. A damage state needs an explicit exit condition.

THINGS TO WATCH FOR

Do not accidentally replace the normal character source file. A damage state needs an explicit exit condition.

RESULTThe game can enter and leave the state without sprite jumps or stuck animation.

DEVELOPMENT HISTORY///

2026.09.01Rev A

Imported as an independent manifest record; public copy keeps uncertainty visible.

SPECIFICATION///

CategoryWebsite / Business / Creative
TypeREFERENCE
Public boundarySafe summary only
Next checkTest the public workflow

RELEASED MATERIAL///

biz-026-public-summary.txtPUBLIC SUMMARY / RECOVERED NOTES
WHERE THIS STANDS

The game can enter and leave the state without sprite jumps or stuck animation.

The record keeps what is known at this revision. Unfinished tests stay unfinished here.
RECORD BIZ-026DISPOSITION / SIDE QUEST / PUBLIC / RECOVERED/PARTIALBUILD 0.4.17