U225XTHE RECORD REMAINSSEARCH
← RETURN TO INDEX
RECORD LOCATED / 2026.09.01

Pixel explosion

Build a short effect that expands, dissipates and ends cleanly. Choose and freeze a shared pixel scale, canvas size, palette, anchor point and export naming convention before drawing. PNG transparency; integer scaling with nearest-neighbor display. Example canvas sizes are design choices, not recovered originals.

BIZ-028REV A
AI narration using Robert's voice. Pixel explosion / short introduction.
Open notebook ↗
A bright cartoon explosion game effect.
The existing explosion effect, shown as a still.Existing game artwork
CLASSIFICATIONBIZ
STATUSExperimental
MATERIALWEB / CREATIVE
DISPOSITIONSIDE QUEST / PUBLIC / EXPERIMENTAL
VIEW FILE ↗

TECHNICAL NOTES///

Build a short effect that expands, dissipates and ends cleanly.

PUBLIC KNOWLEDGE VIEWWebsite / Business / Creative / reference

GOALRun the first test described in this guide and record the result for pixel explosion.

PREPARATION / NOTES

Choose and freeze a shared pixel scale, canvas size, palette, anchor point and export naming convention before drawing. PNG transparency; integer scaling with nearest-neighbor display. Example canvas sizes are design choices, not recovered originals.

STEPS

  • Choose the maximum effect radius and keep its center anchored.
  • Draw anticipation/flash, expansion, debris and dissipating frames.
  • Use frame timing to emphasize the main burst without requiring a long animation.
  • Export a non-looping sequence and specify its cleanup event.

TROUBLESHOOTING

  • A looping explosion can become a persistent flashing distraction. Consider reduced-flash presentation and avoid rapid high-contrast strobing.

THINGS TO WATCH FOR

A looping explosion can become a persistent flashing distraction. Consider reduced-flash presentation and avoid rapid high-contrast strobing.

RESULTThe effect stays centered, completes once and releases its game object.

DEVELOPMENT HISTORY///

2026.09.01Rev A

Imported as an independent manifest record; public copy keeps uncertainty visible.

SPECIFICATION///

CategoryWebsite / Business / Creative
TypeREFERENCE
Public boundarySafe summary only
Next checkTest the public workflow

RELEASED MATERIAL///

biz-028-public-summary.txtPUBLIC SUMMARY / RECOVERED NOTES
WHERE THIS STANDS

The effect stays centered, completes once and releases its game object.

The record keeps what is known at this revision. Unfinished tests stay unfinished here.
RECORD BIZ-028DISPOSITION / SIDE QUEST / PUBLIC / EXPERIMENTALBUILD 0.4.17