Winning-gnome state
A victory pose should communicate success even without text. Choose and freeze a shared pixel scale, canvas size, palette, anchor point and export naming convention before drawing. PNG transparency; integer scaling with nearest-neighbor display. Example canvas sizes are design choices, not recovered originals.

TECHNICAL NOTES///
A victory pose should communicate success even without text.
GOALRun the first test described in this guide and record the result for winning-gnome state.
PREPARATION / NOTES
Choose and freeze a shared pixel scale, canvas size, palette, anchor point and export naming convention before drawing. PNG transparency; integer scaling with nearest-neighbor display. Example canvas sizes are design choices, not recovered originals.
STEPS
- Keep the established character canvas and foot baseline.
- Draw a clear raised-arm or celebratory silhouette with room inside the frame.
- Create a brief entrance and optional restrained loop.
- Wire the animation to a single success event and define the next action.
TROUBLESHOOTING
- Repeated triggers can restart the animation every frame. Keep effects from covering score or navigation.
THINGS TO WATCH FOR
Repeated triggers can restart the animation every frame. Keep effects from covering score or navigation.
RESULTVictory is immediately readable and the game advances or waits as intended.
DEVELOPMENT HISTORY///
Imported as an independent manifest record; public copy keeps uncertainty visible.
SPECIFICATION///
RELEASED MATERIAL///
Victory is immediately readable and the game advances or waits as intended.
The record keeps what is known at this revision. Unfinished tests stay unfinished here.